 
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "cocos2d.h"
#import "BaseLayer.h"

@interface BaseScene : Scene {
	NSMutableArray *_layers;
}

-(void)addLayerDirector:(BaseLayer*)_layer;
-(void)zoom;

@property (nonatomic, retain) NSMutableArray *_layers;


@end
